Last week I created a logo to use with future Dungeon World documents I may make. The idea was to have something similar to the “3.5 + OGL Compatible” logo you see on the back of products like Pathfinder books… only, for Dungeon World! As I was working on it, I went over to the… Continue reading Official “For Use With Dungeon World” Logo
Results for "Dungeon World"
Dungeon World: Ask Questions, Gain +Improv
I love improv when it comes to running table-top RPG’s. One of the things I enjoy most about being a player in a game is not knowing what’s around the next corner, or over the next hill. The more I improv my games, the more I get to experience that similar sense of wonder and… Continue reading Dungeon World: Ask Questions, Gain +Improv
Microscope RPG World-Building for Dungeon World Campaigns
As is likely obvious from the posts around here recently, I have been playing Dungeon World (and loving it). One of the great aspects about the game is the way world-building is handled, specifically by way of using player answers to your questions as a primary means of development. I may ask a player who… Continue reading Microscope RPG World-Building for Dungeon World Campaigns
Dungeon World, Game 2
It’s been five weeks since our first Dungeon World game, but this weekend we got together for game two and, once again, we had a lot of fun! For this post, I want to share some examples of the players taking an active role in world building to give you an idea not only of… Continue reading Dungeon World, Game 2
Dungeon World: Druid Week Submission “Sacred Groves”
I really enjoy the idea of moves that create adventuring opportunities for player(s). An example of course being “Carouse”, where the players can roll and select things like “hear rumors of an opportunity” etc. Additionally, I like the idea of terrain/location based moves. With that in mind, I put the following move together (Roots of… Continue reading Dungeon World: Druid Week Submission “Sacred Groves”
How Dungeon World Ruined Things
As may be evident from the last number of posts here on theweem.com, I’ve been playing Dungeon World. I’ve been reading everything I can about it, and playing/running it when I get the chance. For some 24+ years now, I have been what I call a “D&D guy” (and I would still say this) –… Continue reading How Dungeon World Ruined Things
Dungeon World, Game 1
Well THAT was fun! This was the first thought I had after running my very first Dungeon World game last night. The players seemed to really enjoy themselves, and in fact said as much after the game. We were smiling and laughing a lot. The Setup I started the game by placing out a small… Continue reading Dungeon World, Game 1
Dungeon World, Game 1 Prep
Tens days have passed since I first dove into Dungeon World, a game that everyone seemed to be talking about. I quickly became excited myself – so much so in fact that I’ve already created a game accessory for it (check out my Dungeon World Debility Cards here). I knew immediately on day 1 that… Continue reading Dungeon World, Game 1 Prep
Dungeon World Debility Cards
In Dungeon World, there are a number of ways for players to become “debilitated”, for which one or more of their attributes (Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma) can take a penalty to its modifier of -1 (the actual “Score” remains unaffected). UPDATE: June 12, 2013 – Debility names added (Weak, Shaky, etc) I’ve… Continue reading Dungeon World Debility Cards
Weem Discovers Dungeon World
TL;DR – I am very excited about Dungeon World after looking into it thoroughly recently. I recommend checking out it by starting with the Dungeon World guide located here on their official website. During the Summer of 2012, yet another RPG Kickstarter began for a game called “Dungeon World”. In looking it over again (here)… Continue reading Weem Discovers Dungeon World