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	<title>Comments for theWeem</title>
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	<link>http://www.theweem.com</link>
	<description>d&#38;d done wrong.</description>
	<lastBuildDate>Wed, 22 Feb 2012 07:05:51 +0000</lastBuildDate>
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		<title>Comment on Caves of Chaos Reimagined by Weem by Osmos777</title>
		<link>http://www.theweem.com/2012/02/01/caves-of-chaos-reimagined-by-weem/#comment-3311</link>
		<dc:creator>Osmos777</dc:creator>
		<pubDate>Wed, 22 Feb 2012 07:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2331#comment-3311</guid>
		<description>Running this in less than 18 hours. Fantastic job and thanks for all the work.</description>
		<content:encoded><![CDATA[<p>Running this in less than 18 hours. Fantastic job and thanks for all the work.</p>
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		<title>Comment on I Want to Move Mountains by James Bryant</title>
		<link>http://www.theweem.com/2012/02/20/i-want-to-move-mountains/#comment-3309</link>
		<dc:creator>James Bryant</dc:creator>
		<pubDate>Wed, 22 Feb 2012 04:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2377#comment-3309</guid>
		<description>Ok now you have made me want to play Scion. I really like your idea if it is done right it could be fantastic.</description>
		<content:encoded><![CDATA[<p>Ok now you have made me want to play Scion. I really like your idea if it is done right it could be fantastic.</p>
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		<title>Comment on I Want to Move Mountains by AnExtendedRest</title>
		<link>http://www.theweem.com/2012/02/20/i-want-to-move-mountains/#comment-3304</link>
		<dc:creator>AnExtendedRest</dc:creator>
		<pubDate>Mon, 20 Feb 2012 22:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2377#comment-3304</guid>
		<description>Love the sweeping ideas of this form of epic tier play. It is one thing to just have an escalation in the game and this is more of a transformation into a completely different game. Something beautiful and terrifying. 

As a module setting to give an option if you want your character to embark on this kind of ridiculous and over the top adventure would be super cool and I could see a special rule set fitting the bill well. Even if it was only a third party project, I&#039;d buy the heck out of it.</description>
		<content:encoded><![CDATA[<p>Love the sweeping ideas of this form of epic tier play. It is one thing to just have an escalation in the game and this is more of a transformation into a completely different game. Something beautiful and terrifying. </p>
<p>As a module setting to give an option if you want your character to embark on this kind of ridiculous and over the top adventure would be super cool and I could see a special rule set fitting the bill well. Even if it was only a third party project, I&#8217;d buy the heck out of it.</p>
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		<title>Comment on I Want to Move Mountains by Jeremy</title>
		<link>http://www.theweem.com/2012/02/20/i-want-to-move-mountains/#comment-3303</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Mon, 20 Feb 2012 21:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2377#comment-3303</guid>
		<description>Very, very interesting post. I thought that one of the impressive things about 4e was how they took the same mechanical system and made it work (reasonably well) across 30 levels. 3e took more of the &quot;new rules&quot; approach, albeit badly, because they still tried to ape the old system.

Still, as Magician says, you&#039;re basically talking about an officially-sanctioned port to a new game, set in a similar setting. It&#039;s neat, but you&#039;re inherently doing some radically different things, and you need radically different challenges.

I like the idea of having &quot;somewhere to go&quot;, letting you keep beloved characters in play longer. But by the same token, is it meaningful to transform them so utterly? I think different people&#039;s mileage will vary.

Which of course means that this makes for an excellent optional module!</description>
		<content:encoded><![CDATA[<p>Very, very interesting post. I thought that one of the impressive things about 4e was how they took the same mechanical system and made it work (reasonably well) across 30 levels. 3e took more of the &#8220;new rules&#8221; approach, albeit badly, because they still tried to ape the old system.</p>
<p>Still, as Magician says, you&#8217;re basically talking about an officially-sanctioned port to a new game, set in a similar setting. It&#8217;s neat, but you&#8217;re inherently doing some radically different things, and you need radically different challenges.</p>
<p>I like the idea of having &#8220;somewhere to go&#8221;, letting you keep beloved characters in play longer. But by the same token, is it meaningful to transform them so utterly? I think different people&#8217;s mileage will vary.</p>
<p>Which of course means that this makes for an excellent optional module!</p>
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		<title>Comment on I Want to Move Mountains by Scott</title>
		<link>http://www.theweem.com/2012/02/20/i-want-to-move-mountains/#comment-3302</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 20 Feb 2012 21:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2377#comment-3302</guid>
		<description>Have you seen the Primal Order (Wizards 1st RPG product)?  It could use updating but had the essential idea of a new set of rules for the &#039;gods&#039;.  The additional power allowed them to bypass or completely override any mortal concerns.  It was inspirational at the time and I still go back and read them every couple of years. 

http://en.wikipedia.org/wiki/The_Primal_Order</description>
		<content:encoded><![CDATA[<p>Have you seen the Primal Order (Wizards 1st RPG product)?  It could use updating but had the essential idea of a new set of rules for the &#8216;gods&#8217;.  The additional power allowed them to bypass or completely override any mortal concerns.  It was inspirational at the time and I still go back and read them every couple of years. </p>
<p><a href="http://en.wikipedia.org/wiki/The_Primal_Order" rel="nofollow">http://en.wikipedia.org/wiki/The_Primal_Order</a></p>
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		<title>Comment on I Want to Move Mountains by Rhetorical Gamer</title>
		<link>http://www.theweem.com/2012/02/20/i-want-to-move-mountains/#comment-3301</link>
		<dc:creator>Rhetorical Gamer</dc:creator>
		<pubDate>Mon, 20 Feb 2012 19:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2377#comment-3301</guid>
		<description>Great post. I miss the old Immortals set sometimes. I pulled it out of the closet a while ago and thumbed through it just for kicks.

It&#039;s an interesting idea but I think I agree with Magician... I doubt it will make (at least early on) D&amp;D Next because it changes the fundamental assumptions of D&amp;D too much at a time when the designers are hearkening back to the old school experience a little more (or so it seems).</description>
		<content:encoded><![CDATA[<p>Great post. I miss the old Immortals set sometimes. I pulled it out of the closet a while ago and thumbed through it just for kicks.</p>
<p>It&#8217;s an interesting idea but I think I agree with Magician&#8230; I doubt it will make (at least early on) D&amp;D Next because it changes the fundamental assumptions of D&amp;D too much at a time when the designers are hearkening back to the old school experience a little more (or so it seems).</p>
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		<title>Comment on I Want to Move Mountains by Thorynn</title>
		<link>http://www.theweem.com/2012/02/20/i-want-to-move-mountains/#comment-3298</link>
		<dc:creator>Thorynn</dc:creator>
		<pubDate>Mon, 20 Feb 2012 17:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2377#comment-3298</guid>
		<description>Very cool, man! It reminds me of the old Forgotten Realms Time of Troubles novels. They started as mortals, but as most of the main characters became gods, they changed significantly. Sounds like an awesome game system all unto itself!</description>
		<content:encoded><![CDATA[<p>Very cool, man! It reminds me of the old Forgotten Realms Time of Troubles novels. They started as mortals, but as most of the main characters became gods, they changed significantly. Sounds like an awesome game system all unto itself!</p>
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		<title>Comment on I Want to Move Mountains by LonePaladin</title>
		<link>http://www.theweem.com/2012/02/20/i-want-to-move-mountains/#comment-3297</link>
		<dc:creator>LonePaladin</dc:creator>
		<pubDate>Mon, 20 Feb 2012 16:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2377#comment-3297</guid>
		<description>I&#039;m with you on this one. If they don&#039;t make a move along these lines, I&#039;ll be more than happy to help you write it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with you on this one. If they don&#8217;t make a move along these lines, I&#8217;ll be more than happy to help you write it.</p>
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		<title>Comment on I Want to Move Mountains by Magician</title>
		<link>http://www.theweem.com/2012/02/20/i-want-to-move-mountains/#comment-3294</link>
		<dc:creator>Magician</dc:creator>
		<pubDate>Mon, 20 Feb 2012 11:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2377#comment-3294</guid>
		<description>I agree that epic level/godhood/immortality should be about different things and operate at a different scale than the regular &quot;mortal&quot; D&amp;D. But what you&#039;re describing is basically ditching D&amp;D altogether and using some other system once you reach this point in your story. Which is a cool approach and would make for a great conclusion to the campaign, but most likely won&#039;t be in D&amp;DNext because, well, it&#039;s not D&amp;D. 
Without taking things that far, you can add sub-systems to your game when the characters reach particular points. E.g. founding their own city with all that entails (I&#039;ve used company rules from Reign for this purpose, and they work ok). While the characters may still gain levels and improve their AC, the advancement they really care about happens on the city sheet.</description>
		<content:encoded><![CDATA[<p>I agree that epic level/godhood/immortality should be about different things and operate at a different scale than the regular &#8220;mortal&#8221; D&amp;D. But what you&#8217;re describing is basically ditching D&amp;D altogether and using some other system once you reach this point in your story. Which is a cool approach and would make for a great conclusion to the campaign, but most likely won&#8217;t be in D&amp;DNext because, well, it&#8217;s not D&amp;D.<br />
Without taking things that far, you can add sub-systems to your game when the characters reach particular points. E.g. founding their own city with all that entails (I&#8217;ve used company rules from Reign for this purpose, and they work ok). While the characters may still gain levels and improve their AC, the advancement they really care about happens on the city sheet.</p>
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		<title>Comment on Caves of Chaos Reimagined by Weem by Theodric the Obscure</title>
		<link>http://www.theweem.com/2012/02/01/caves-of-chaos-reimagined-by-weem/#comment-3290</link>
		<dc:creator>Theodric the Obscure</dc:creator>
		<pubDate>Wed, 15 Feb 2012 13:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=2331#comment-3290</guid>
		<description>Very pretty.  Thanks for sharing these!</description>
		<content:encoded><![CDATA[<p>Very pretty.  Thanks for sharing these!</p>
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