I was recently exchanging tweets with Alphastream regarding how we approach “Heirloom” type items, or items that progress in power along with the player as they level up. This is a commonly requested campaign feature from my players, and the subject comes up often online as well. I’ve approached these a few different ways and… Continue reading Creating Heirloom Items
Category: Dungeons and Dragons
Session 6: The Fortress
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from JJ Canvas. The Fortress Session Date: February 4th, 2018 Session Recap: The players level up to level 4 at the start of this session! In the last session, the players were guided by… Continue reading Session 6: The Fortress
Session 5: Entering the Feywild
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Andreas Rocha. Entering the Feywild Session Date: January 7th, 2018 Session Recap: The players, following the trail of Ogres back to where they came from, became lost. They had crossed over into the… Continue reading Session 5: Entering the Feywild
Session 4: The Deep Wood
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Andreas Rocha. The Deep Wood Session Date: December 17th, 2017 Session Recap: Kerr moved to the bar to sit next to the players. There was a lot of talk between sessions about what… Continue reading Session 4: The Deep Wood
Session 3: Kerr
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Conceptopolis. Kerr Character Change The player who wanted to also play a Barbarian as the brother of Thokk decided to switch his class to Fighter for some variety, so we’re now locked in… Continue reading Session 3: Kerr
D&D Maze Encounter Design Approach
Approaching Mazes as a DM can be a daunting task. I’ve seen a number of people ask about how to approach them on /r/dnd recently and it got me thinking… how would I do it? This article is about how I would approach maze design. It is not “The Right” way, or “The Only” way,… Continue reading D&D Maze Encounter Design Approach
Session 2: High Pass
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Andreas Rocha. Player Change After the first session, we did not invite the Rogue back (he was just a recent acquaintance of one of the players). In his place came a friend of… Continue reading Session 2: High Pass
Session 1: Goldcrest
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Long-Pham. Campaign Recaps To set these up a bit, as this is the first one, I have been writing a paragraph or three describing what happened during the session. These do not cover… Continue reading Session 1: Goldcrest
Players Create the Best NPC’s
I have never enjoyed building NPC’s. It’s mostly a stat block thing I suppose, my inherent laziness clashes with the “need” to detail out every element of people we feel will be important to the player characters. As DM’s we know that our best prepared plans for an adventure can very easily be avoided or… Continue reading Players Create the Best NPC’s
D&D 5th Edition Multiverse Planescape Cover
I used to do these kinds of things all the time (before my Youtube channel took over everything), and with the new (5th) edition of D&D here, I thought I would have a little fun last night, so here we go… I present to you the cover for the Dungeons and Dragons 5th Edition Multiverse… Continue reading D&D 5th Edition Multiverse Planescape Cover