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	<title>Comments on: D&amp;D Tier Transitions</title>
	<atom:link href="http://www.theweem.com/2010/07/25/dd-tier-transitions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.theweem.com/2010/07/25/dd-tier-transitions/</link>
	<description>d&#38;d done wrong.</description>
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		<title>By: The Heroic End (of the Heroic Tier) &#124; d&#38;d done wrong &#124; d&#38;d thoughts and parody</title>
		<link>http://www.theweem.com/2010/07/25/dd-tier-transitions/#comment-121</link>
		<dc:creator>The Heroic End (of the Heroic Tier) &#124; d&#38;d done wrong &#124; d&#38;d thoughts and parody</dc:creator>
		<pubDate>Tue, 27 Jul 2010 20:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=682#comment-121</guid>
		<description>[...] No Comments    ShareA few days ago I talked about transitions from one tier to another, particularly because my own campaign is about to make one itself from Heroic to Paragon. In fact, [...]</description>
		<content:encoded><![CDATA[<p>[...] No Comments    ShareA few days ago I talked about transitions from one tier to another, particularly because my own campaign is about to make one itself from Heroic to Paragon. In fact, [...]</p>
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		<title>By: Tweets that mention D&#38;D Tier Transitions &#124; d&#38;d done wrong &#124; d&#38;d thoughts and parody -- Topsy.com</title>
		<link>http://www.theweem.com/2010/07/25/dd-tier-transitions/#comment-120</link>
		<dc:creator>Tweets that mention D&#38;D Tier Transitions &#124; d&#38;d done wrong &#124; d&#38;d thoughts and parody -- Topsy.com</dc:creator>
		<pubDate>Mon, 26 Jul 2010 14:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=682#comment-120</guid>
		<description>[...] This post was mentioned on Twitter by J Alberto Abreu and The Weem, The Weem. The Weem said: D&amp;D Tier Transitions... http://bit.ly/aJsjgw #dnd [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by J Alberto Abreu and The Weem, The Weem. The Weem said: D&amp;D Tier Transitions&#8230; <a href="http://bit.ly/aJsjgw" rel="nofollow">http://bit.ly/aJsjgw</a> #dnd [...]</p>
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		<title>By: Tourq</title>
		<link>http://www.theweem.com/2010/07/25/dd-tier-transitions/#comment-116</link>
		<dc:creator>Tourq</dc:creator>
		<pubDate>Sun, 25 Jul 2010 23:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=682#comment-116</guid>
		<description>I like the idea of the individual games for individual players.  That&#039;s pretty cool.

Generally, I like the idea of the PCs gaining their Paragon status just before ending the Heroic tier campaign.  They&#039;ve sweat and fought for a full 11 levels, gaining all of the skills, tricks, and powers needed to finally vanquish their Heroic tier nemesis/antagonist.

I don&#039;t like players gaining their cool new powers after beating the main bad guy.  I think it should be something they finally get to use right before meeting him for the last time.

-Tourq</description>
		<content:encoded><![CDATA[<p>I like the idea of the individual games for individual players.  That&#8217;s pretty cool.</p>
<p>Generally, I like the idea of the PCs gaining their Paragon status just before ending the Heroic tier campaign.  They&#8217;ve sweat and fought for a full 11 levels, gaining all of the skills, tricks, and powers needed to finally vanquish their Heroic tier nemesis/antagonist.</p>
<p>I don&#8217;t like players gaining their cool new powers after beating the main bad guy.  I think it should be something they finally get to use right before meeting him for the last time.</p>
<p>-Tourq</p>
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		<title>By: weem</title>
		<link>http://www.theweem.com/2010/07/25/dd-tier-transitions/#comment-115</link>
		<dc:creator>weem</dc:creator>
		<pubDate>Sun, 25 Jul 2010 21:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=682#comment-115</guid>
		<description>Yea, the individual games were a blast - so much fun. The players each had a game that put the spotlight directly on them. They got to shine, make the decisions that mattered, and really explore their backgrounds. That was another point of those games was to bring to the forefront elements of their past - to touch base with them again.

Good stuff ;)</description>
		<content:encoded><![CDATA[<p>Yea, the individual games were a blast &#8211; so much fun. The players each had a game that put the spotlight directly on them. They got to shine, make the decisions that mattered, and really explore their backgrounds. That was another point of those games was to bring to the forefront elements of their past &#8211; to touch base with them again.</p>
<p>Good stuff <img src='http://www.theweem.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Snarls-at-Fleas</title>
		<link>http://www.theweem.com/2010/07/25/dd-tier-transitions/#comment-114</link>
		<dc:creator>Snarls-at-Fleas</dc:creator>
		<pubDate>Sun, 25 Jul 2010 20:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.theweem.com/?p=682#comment-114</guid>
		<description>Good ideas. Individual games especially. Could be hard with 7 and 5 plrs parties though. But still I like it.
When I was doing my last tier transition I used Universalis rules to make some facts about the world and frame some scenes describing things, that happened during 3 months we skipped. I also required players to e-mail me their plans for these 3 months. 
I gave them a lot of freedom (according to Universalis rules). For example all elves were made outlaws and major empire started the way to its doom. Some players didn&#039;t like the whole thing, but most of them jumped at an opportuninty to make some changes in the world.
But with my smaller party I think I&#039;ll use your style of individual games.</description>
		<content:encoded><![CDATA[<p>Good ideas. Individual games especially. Could be hard with 7 and 5 plrs parties though. But still I like it.<br />
When I was doing my last tier transition I used Universalis rules to make some facts about the world and frame some scenes describing things, that happened during 3 months we skipped. I also required players to e-mail me their plans for these 3 months.<br />
I gave them a lot of freedom (according to Universalis rules). For example all elves were made outlaws and major empire started the way to its doom. Some players didn&#8217;t like the whole thing, but most of them jumped at an opportuninty to make some changes in the world.<br />
But with my smaller party I think I&#8217;ll use your style of individual games.</p>
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